Data Hereford

A few things that can happen to Siege to add more variety in gameplay

2020.09.07 16:30 TheZiomBgamer A few things that can happen to Siege to add more variety in gameplay

Introduction: Rainbow Six Siege is one of the most interesting games I have ever played, with its unique 1 shot kill type atmosphere and heavily destructive environment, no round of Siege will ever be the same. However, just because “no round feels the same” doesn’t mean that it can feel a bit bland, here are some ideas I have for Siege to spice up gameplay.
  1. Removal of casual rotation I do play siege a fair amount casually, and I’ve noticed that since the arrival of casual rotation, it feels closer to Ranked style gameplay. To understand a bit, there is a total of 20 maps in Siege (21 if you count Bartlett U.) and as of making this post (9/7/2020 in US calendar) there is 14 maps in casual rotation meaning that the other 30% of maps are unplayable by most means, and only 3 maps get added, and another 3 subtracted every month. This will still make the number 14. My question is: why is casual rotation a thing? The answer according to Ubisoft.com is because: “Our goal is to give players the ability to familiarize themselves with a more curated selection of maps” (Source: https://www.ubisoft.com/en-us/game/rainbow-six/siege/news-updates/3rYlqECdWV7zZb1a2fFWpt/dev-blog-quick-match-playlist-rotation?isSso=true&refreshStatus=noLoginData) this move does help out new players learn the game, which is an understandable move, however, there is already a playlist available for new players and if they do want to familiarize themselves, they can go to training grounds and select their own map to learn.
  2. Have night maps make a return for casual only. The look and atmosphere that night maps gave made you feel like a special op CTU. If you haven’t seen the night maps before, I recommend looking it up. It provided a really fun experience, and just looked really cool. I grow sick of the mid day maps, and I have even tried going back into situations and playing the one with IQ just to go back on to a nighttime map. To no avail, it was reworked. Tried glaz: it was reworked. I understand the reason for the removal of night maps; the defending side has found it hard to see outside, giving the attackers an advantage of staying outside and using the cover of night to not be seen. I think it’ll be fun to have brought back.
  3. Addition of a proper firing range People have used T-hunt (now known as training grounds) as their way of practice their aim for warming up, which there’s nothing wrong with that, but now Siege has changed their only multiplayer PvE mode to cater to people who want to practice. Butchering the mode (I’ll get to that later) what siege could do instead is add a proper firing range, have moving targets, and we already technically have a place for that; in Hereford base, with the firing range spawn. Siege could simply use that.
  4. Revert T-hunt to its former glory (and a remaster if it too) Bombers, hallways full of barbed wire and C4, the ruthlessness and unpredictability of AI, this is what training grounds was. It felt like an actual attack from well coordinated enemies, where you and your team was an elite and secretive CTU going to stop them for the safety of that country. Now it’s just run in, shoot some people (do the objective if you have it) and that’s it. It doesn’t feel tactical, it doesn’t feel fun. It feels like a way for me to warm up my pathetic aim before being destroyed by smurfs. Jokes aside, I think a rework of t-hunt. And adding new modes to it too, will make it feel more fun.
Conclusion: These are my thoughts on what can happen to make Siege, a game with a lot of variety, can have more variety. What are your ideas? Constructive criticism welcome.
submitted by TheZiomBgamer to Rainbow6 [link] [comments]


2020.08.30 03:02 jrmrjnck March 2020 Sky Islands Traverse (Abridged)

In March 2020 I attempted the Sky Islands Traverse, and covered most of the route with some significant bypasses and discontinuities. Finally got around to finishing a report which I wanted to share since this is not a route you hear much about. (And yes, in hindsight many of my activities were ill-advised during a pandemic (hitchhiking, etc.), but I simply didn't realize it at the time.)

Background

Where: The Sky Islands Traverse (SkIT) is 500-and-some mile route connecting 10 "sky island" mountain ranges in southeastern Arizona, mostly within the Coronado National Forest, as well as a long section of the San Pedro Riparian National Conservation Area. Aside from the creator Brett Tucker's initial thru in 2010, I only found evidence of two other complete hikes by Dirtmonger and Not a Chance. The two links above provide fantastic narrative about the route's terrain, flora, and fauna so I won't spend much time reiterating that. Especially Tucker's photo journal is really worth reading through if you are interested in the route (he is a much better writer than I).
When: 2020-03-16 to 2020-04-12. 28 days including 1 zero
Distance: 460 miles. 62,000 ft gross elevation gain
Final Route Overview Map
Conditions: A couple of rain storms, but overall fantastic conditions prevailed. Average weather was sunny and warm, with highs in the 70s and lows in the 40s. Overall low temp recorded by my thermometer was 34.2 F at 8900' in the Pinaleños.
In addition to the great weather, most water sources were gushing due to abundant winter rains. Almost every source listed in Tucker's data book was usable, and I came across many more flowing sources and stock tanks that were not listed at all.
Lighterpack: https://lighterpack.com/8c8bct
Unused items marked with red star
Photo Album: https://imgur.com/a/bKezHIM

Overview

This was my first thru hike. It appealed to me because it was the right distance and season and connected a lot of fascinating terrain and historical sites. I planned the route in great detail and included "escape hatches" in case the main route proved too difficult. Ultimately, I did use almost every bypass and shortcut, resulting in an "abridged" traverse. The limiting factor was very slow travel through rough terrain eating into my time budget.
I think many people would call this an "advanced" hike. But my impression now is that it kind of maximizes one factor (route difficulty), while the other factors are not that bad. Bug pressure, climate, resupply interval, and cell service are all pretty favorable. But I can understand why the SkIT would not appeal to most hikers given all the other amazing well developed trails. Land access is another issue that might concern the more law-abiding hiker, since this is not an "official" route with negotiated access rights. There are more than a few fences and "no tresspassing" signs along the way, although there's also little chance of encountering anyone who would care.

Navigation

I prepared paper maps for the entire route with CalTopo, using a combination of Tucker's data book and GPS track, and AZT info and GET info since the alignment of those trails has changed a bit since the SkIT was first published. I found Skurka's tips for printing maps quite useful, going with the "Forest Service" preset layer, double sided 11x17" at 1:36000 printed by Fedex. In practice, 1:36000 was too small to figure out where to go in some parts and I had to fall back to digital maps on my phone. Next time I would print larger scale maps, just for the non-AZT sections.

Report

Dragoons (Cochise Stronghold to river, 2 days)

I flew into TUS and took the bus downtown to buy some fuel (don't rely on Miller Surplus for LPG fuel). Then took an Uber to the start at Cochise Stronghold - the road was passable except for some water crossings which were a little too deep for the Honda Accord - so I walked the last mile to the trailhead. Trail was nice and easy until the very first XC section towards Council Rocks. In what would ultimately be the most frustrating XC of the whole trip, I spent a couple hours wading through thick brush unsuccessfully trying to find the pictographs. I'm still not sure how I missed it since there is apparently a popular trail leading to the site, but eventually I found myself at the next waypoint so I just continued on. Slavin Gulch would be the last water source before reaching the San Pedro, and luckily water was abundant there.
The XC through Smith Wash was very straightforward and fairly pleasant, with numerous shady trees to rest under. It would set the scene for many future wash slogs, where can you choose between soft sand of the wash bottom, or the firm but brushy banks. Saw my first ever rattlesnake in the wash, and also saw my first border patrol agent parked along AZ 80. Made it to the river after sunset on a very long day 2.

San Pedro River (river to Nicksville, 2 days)

Awoke at 5 AM when rising winds collapsed the tarp on top of me (still a tarp newbie). Found that the river was relatively deep and swift, very unlike the lazy intermittently flowing waters I expected from pictures. Combined with threatening weather, I decided to walk the railroad grade along the west bank rather than the river bottom. The monotonous dreary setting, high winds, and coarse gravel of the railroad grade made for poor hiking, but it seemed a lot faster than navigating the river, and I needed to make miles on the first half of this route. I had marked a lot of historic sites on my map north of Fairbank, but missed most of them since I stayed on the west bank. Fairbank itself was shuttered due to COVID, so I continued on dirt roads to the historic Boquillas Ranch. Among the historic buildings there, there is also a newly constructed barn/garage (empty and unlocked), where I took refuge from the wind to eat lunch. Soon after, it started pouring rain, so I ended up staying the night there.
Continued from there on the occasionally marked San Pedro Trail. South of Millville/Charleston, I finally found a favorable section of the river to navigate, where much of the vegetation on the bank was flattened (by flooding I assume). Got back on the San Pedro Trail south of Escapule Rd, and from there the trail is well defined, although it's mostly wide open 2-track roads covered in manure, and therefore vastly inferior to the lush oasis of the river itself. San Pedro House was also closed due to COVID, but I later crossed paths with the site hosts, who informed me that you actually need a $2/night permit to camp in the RNCA. But they basically implied I shouldn't worry about it, so I'm still not sure how you camp here legally. The Miller Backcountry site is the only establisted site in the RNCA, but aside from having a bear box and pit toilet it is no more attractive than any other place - so I pushed on, and finally camped at the very end of the trail amid a cacophony of coyotes and dogs.
Once you cross Hereford Rd, you're basically walking past houses until you find singletrack again in Hunter Canyon, so definitely plan your rest stops accordingly. The 3 Canyons road walk is a private road blocked by a gated fence. There was more than a few cars going by but no one seemed interested in me. Met up with dantimmerman for a few hours before I headed up into the mountains 👍. The Nicksville Dollar General is a viable resupply point, although pretty much all the "real" food was sold out due to virus panic.

Huachucas (Nicksville to Patagonia, 3 days)

The trail up towards Miller Peak was a nice climb and surely a popular day hiking spot, and at high elevations there was patchy snow. Wild turkey and deer were abundant along this gorgeous trail, which at times somehow reminded me of the Appalachians. Started getting pain in my achilles which would persist for another week. But I eventually hobbled into Patagonia, where I got a hotel room and resupplied at the Market. I checked out the upscale grocery too, but didn't find much there that I like to eat while backpacking.

Santa Ritas (Patagonia to Vail, 2 days)

Split from the AZT onto Temporal Gulch Trail #595, which was in spectacular condition, especially in the upper sections near Josephine Saddle. It was actually a little difficult to pick up near the lower trailhead, but once you get going the right way it's a great hike: cairns, fresh signage, fresh tread, branches trimmed back for wide open passage, and even the shin daggers had their tips trimmed! Crest Trail #144 up to Baldy Saddle is in great condition, with a few inches of snow in late March. Did not summit Mt. Wrightson because I was at Baldy Saddle at 4 PM and wanted to get to lower elevations to camp. Beyond Baldy Saddle, the trails are easily followable but very overgrown and covered with blowdown in some spots. After descending the switchbacks on the East Sawmill Trail #146, the trail opens up and is easier. Going around Wrightson would be my biggest day of the trip at 26 mi, and also my first time night hiking (terrifying and exhilarating being watched by disembodied eyes).
Back on the AZT, things are easy, although this stretch into Vail was the most water-poor of any section on the SkIT for me.

Rincons (Vail to Italian Spring TH, 2 days)

Some other AZT hikers and I were blessed with incredible trail magic just before hitting Saguaro NP (full dinner, breakfast, oreos+milk!). And I even picked up a trail name ("spaceman").
If you want to camp inside Saguaro NP, Grass Shack CG looked decent, but Manning Camp was cold and windy and probably not a good bet in early spring. I did not camp in the NP so I don't know how the permit experience is. No other surprises on the AZT through the Rincons.

Santa Catalinas (Italian Spring TH to San Pedro River, 3 days)

Crossing into Molino Basin, there were many day hikers about (and I finally had that first experience of smelling people before seeing or hearing them). Due to foot pain, I decided to skip all the "inner Catalina" miles between Molino Basin and Summerhaven, and instead take a zero in town. But, I had prepared three resupply boxes in advance for the second half of the trip and sent them all to the Summerhaven PO, so I had to get up there before they closed for the weekend. Luckily, I managed to hitch a ride with a very kind woman up to the PO and then all the way back down into Tucson.
From Summerhaven, the route starts out on some trails which are not on the FS map, but do have tracks in MapBuildeOSM up to Bigelow. These trails do exist in reality, and there were many footprints in the snow to follow. From Bigelow TH to San Pedro Vista, there are well defined trails since it is actually now an official AZT Wilderness Bypass Route. There is no need to bushwhack down from Barnum Rock/Leopold Point like the reference route suggests.
The Brush Corral Trail #19 has seen some recent maintenance and is followable. Notably, from the Shortcut Trail #21A junction, there is extensive flagging with red, white, and blue streamers, and many parts have had the brush trimmed back for easy passage. There was one small section around a bump in the ridge where I lost the flagging and had to forge my way around, but on the other side of the bump the flagging picked up again to show the way. Once the dense brush peters out, the lower section of the trail is in great condition with clear trail and signage all the way down to the TH.
Here begins the longest water carry on the trip, out to Redfield Canyon. I carried 4 liters, which was sufficient, and I didn't see any other potential sources in between.
From Redington Rd, the reference route goes down a wash to the river bed under the bridge. Be aware that there is fence across the wash and another at the bridge which were a bit tricky to get around. Unless you really hate road walks, it might be better to just stay on Redington Rd north to the intersection and avoid all the fences.

Galiuros (San Pedro River to Klondyke, 4 days)

Despite lacking the grand rock formations or vistas of the other ranges, the Galiuros became my favorite section, due to the unique challenges, the total isolation, and the haunting history.
The trail down to the cliff house is cairned and straightforward, but I got excited when I saw the river and accidentally left the trail early and ended up doing a very sketchy scramble. Follow the cairns carefully and this should be an easy trail down to the canyon bottom. The cliff house itself is cool and totally worth a visit - and there is another access trail from the south side of the canyon.
The boulder scrambling in upper Redfield Canyon was an enjoyable, unique experience, and one of the highlights of the trip for me. In the photo journal, Tucker suggests an alternative route around the boulders, but I would just keep that as a backup. There were only two spots I took off my backpack to toss it up ahead on a climb, and overall it did not seem too difficult or risky. I suppose things coulds get rearranged by floodwaters though, so YMMV.
West Divide Trail #289 basically does not exist any more up until Kielberg Tank. There are occasionally cairns and faint tracks to follow but be prepared here for essentially XC routefinding. After Kielberg, and especially after Power's Cabin, the trail is well defined to the junction with Powers Garden Trail #96. At that point, the reference route keeps following the West Divide Trail out to Grassy Ridge, but it did not look promising to me. I took the easy way down to Rattlesnake Creek, and that really is a pleasant hike up to Powers Garden. Powers Garden Trail #96 continues to be easy to follow all the way up Powers Hill.
In Klondyke, I picked up a resupply box forwarded from Summerhaven. There are instructions in the GET town guide for how to send packages here (as there is no post office), and this method still works fine. But as always, pick up your package! The woman who owns the store where you send packages has to deal with uncollected boxes every year and I'm sure it's annoying. When I came through, there were 4 other boxes and 3 were past the ETA date. Had a wonderful stay at the Horsehead Lodge, although the front porch of the BLM office looked quite hospitable for a free option.

Santa Teresas (Klondyke to Klondyke Rd, 1 day)

I took the GET Buford Hill alternate route, having had my fill of bad trail in the Galiuros, so unfortunately I can't report on this section too much. There is an updated GET route that I mapped as an option rather than the outdated reference SkIT route. Thankfully my feet were fully hardened after leaving Klondyke, and I had no more pain for the rest of the trip.

Pinaleños (Klondyke Rd to I-10, 4 days)

Past Underwood Canyon, had a little uncertainty finding the correct ridge to XC up from Two Troughs to Tripp Canyon, but there are some cairns leading the way and it's clear many GETers have been through. Finding the way down on the other side is also tricky because many stock paths lead south away from the drainage. I pushed through a long day to get to Tripp Canyon because I thought it would be a nice campsite, but it wasn't - do not plan on camping here. Tucker's literature mentions "car camping sites" but the reality is more like "ravaged weekend bonfire party sites". I found an OK spot to camp, but most of this area is littered with broken glass, toilet paper, and tire tracks, and many of the trees have had entire limbs hacked off. This was also the only place I ever encountered abundant mosquitoes.
Next day I took the GET Sawmill-Blue Jay bypass route, which was a surprisingly pleasant and wide path following a black plastic pipeline, up until the short XC which was also easy once you pick the right drainage to go up. There were several car campers at Dry Lake stock tank, which seemed much more pleasant than Tripp Canyon. Then followed FR 286 all the way up to West Peak, skipping the Blue Jay Ridge trail. Had lunch at West Peak with the first and only GETer I would encounter. His account of the Teresas route made me glad I had bypassed.
Clark Peak Trail #301 was in moderate condition, deteriorating substantially in some steeper sections after Taylor Pass due to fire damage. But overall is it cairned and flagged well enough to follow without a map. Spent a windy night at Riggs Lake, and then ended up staying on the road (Swift Trail) all the way to Ladybug Saddle. There was patchy but substantial snow cover at higher elevations, and the trail from Chesley Flat to Webb Peak was not discernable (ended up taking FR 88 up and down to tag the high point). I had wanted to investigate conditions on Round the Mountain Trail #302, but even FR 508 looked snowed in and covered in blowdown, so I took the easy way down Swift Trail, which was cleared of snow all the way to Ladybug Saddle. Road walking the Swift Trail 366 would not be pleasant from Shannon CG to Ladybug Saddle if there had been significant car traffic. There are no shoulders in many places, so luckily there was almost no traffic this time of year.
Bear Canyon Trail #299 is not marked from Ladybug Peak and a bit hard to pick up. But once you find it off the west slope of the peak it is pretty easy to follow all the way down to the highway. There are many intersecting stock paths in the lower flatter section of the trail that can trick you, but there are numerous cairns to help guide the way. Look for a couple of stiles to cross the fence along AZ 266 to get down to Stockon Pass Wash, and from there the XC route to Gillespie Wash was quite pleasant and scenic. Gillespie Wash is pretty nice too, but the detour around Jernigan Ranch involved a couple of questionable fence crossings.
XC between Little Cottonwood Canyon and Willow Spring is passable, although it's deceptively steep and exhausting. As usual, the challenge is in picking the right ridge. Since I had to go into Willcox for a package, I rerouted south on the gas pipeline road just west of US 191, then took N Monk Ranch Rd out to the interstate junction. While walking the pipeline road, I almost had a heart attack when a single engine PIPELINE PATROL plane passed low overhead from behind. There's plenty of traffic at exit 352, and I hitched a ride into Willcox in about an hour. Picked up my package forwarded from Summerhaven, and got a couple beers and a hotel room.

Dos Cabezas (I-10 to Fort Bowie, 2 days)

Going out of Willcox, there is not as much traffic going east at exit 340, but I still had luck here, and hitched a ride back to exit 355 in about an hour. Between I-10 and the mountains, there was a locked gate near the interstate and two fences to scramble under after leaving the dirt road. Up in the Dos Cabezas, the cattle really did seem to be a different breed, much more athletic and less afraid of humans. Some of them were not interested in moving to let me through so I had to detour around them.
Fortunately, unlike in other mountains, the "faint trails" and "stock paths" (as described by Tucker) in the Dos Cabezas are actually followable in many places. Near Happy Camp Canyon there was actually evidence of trail maintenance through the catclaw thickets. But finding the way up Tar Box Canyon to the wilderness boundary was tricky for me. Especially past Cedar Log Spring there are many forking drainages to entice you in the wrong direction. Once you cross the pass and catch the road, it's smooth sailing down to Apache Pass (other than 1 locked gate). Ft. Bowie is a well curated historic site where you can easily spend a couple hours if you like reading interpretive signs. The visitors center has good developed water out front, and from there you can follow Old Fort Bowie Rd back to the reference route.
At the Ft. Bowie trailhead I happened to run into a couple travelling the country in their truck camper, who graciously shared their beer, gin, wine, and delicious organic food.

Chiricahuas (Fort Bowie to Portal, 3 days)

Emigrant Canyon Trail #255 is moderately difficult to follow in places, but you can always fall back to walking in the wash. If you want to closely watch your GPS, the MapBuildeOSM track does a pretty good job of following the easiest path. From Emigrant Pass up through Wood Canyon the walking is pretty nice, with some evidence of trail maintenance/realignment. Near Wood Canyon Park things get hairy: fire has destroyed the trail and the terrain in general. Be very careful to follow the correct ridge because there are many forking drainages that lured me well off route. This is now very difficult XC but at least not exposed. Difficult conditions continue until the pass under Cochise Head, where there is actually signage and a followable path down to Indian Creek. Trail #253 down Indian Creek is a very pleasant trail, and kinda fun when going through the canyon "narrows".
FR 356 actually takes a little searching to pick up from Indian Creek. It is almost just singletrack in a few sections since the road to Hands Pass is now impassable for any vehicles.
Shaw Peak Trail #251 is difficult to follow straight away, but there are a few hints and cairns. Once you start traversing the steep slope, the trail disappears completely into burned and eroded terrain. This traverse up to the ridge is very difficult and exposed. I was up near the ridge as a hailstorm rolled in, making my situation unreasonably dangerous. After gaining the ridge, the path becomes followable but still eroded and burned. When the path comes to a gate in a fence, go through the gate and follow the fence from the south side even though the path appears to stay on the north side of the fence.
I went down to Iron Springs to escape the bad weather for the night, via trail #366, which is in good shape at least down to the spring. Light rain continued into the night, and I think a mountain lion came to visit based on the terrifying sounds that woke me up. The prospect of putting on my cold wet pants the next morning kept me in bed until 10 AM, but eventually I mustered the courage and got going. Continuing south from Jhus Horse Saddle, #251 is in good shape and easy to follow.
I bailed out at FR 42 and followed that all the way into Portal. The previous two days had pushed the risk level beyond my tolerance and I wasn't excited about rolling the dice on another 25 miles of trail that might not be passable. Someday I would like to go back to see Chiricahua Peak and Silver Peak - I only had a taste of what this range has to offer but it was exhilarating.
Portal typically is overrun with birders in April, but I was able to walk in and get a room at the lodge. I hired someone from the Tucson craigslist rideshare to get back to the airport, although in typical years there would be a lot more car traffic through here and hitching back into the transit network might be feasible.
Finally, I found that chiricahuatrails.com has fresh, detailed information on the entire Chiricahua trail network, so you can fill the gaps I left with that great resource.

Gear Notes

This was the first big test for a lot of my gear, including the pack, tarp, and pad, and I had no major problems.
TL;DR: Walked at least a little bit through all 10 mountain ranges of the traverse, but skipped some of the harder bits due to foot pain and general laziness. Saw a whole lotta cows, and some snakes, turkeys, javelinas, and deer. Got soaked in a hailstorm on top of a ridge and noped out but generally had a blast exploring some of the most isolated places I've ever been.
submitted by jrmrjnck to Ultralight [link] [comments]


2020.08.17 15:36 UbiNoty [Aug 17.20] Y5S3 SHADOW LEGACY TEST SERVER PATCH NOTES

[Aug 17.20] Y5S3 SHADOW LEGACY TEST SERVER PATCH NOTES
Are you ready to meet Sa--, I mean Zero?
Get ready for the edgiest season yet, OPERATION SHADOW LEGACY on the new season Test Server! We'll be updating the TS regularly, so keep an eye out here for updates!
⏰ Maintenance: 1:30 PM EDT / 18:30 UTC
Downtime: ~30 minutes
https://preview.redd.it/yz6f70fbrkh51.jpg?width=1000&format=pjpg&auto=webp&s=21f8e881c77dcd353240c4b8ea8b5383b07a9de7
Shadow Legacy Season Patch Notes: https://rainbow6.com/shadowlegacy
Please bear in mind that all changes made in the TS are for testing purposes and do not have any guaranteed impact on the live-servers.
Report any bugs you encounter in the TS to >> r6fix.ubi.com/test-server

PATCH NOTES

ROOFTOP HATCH REWORK

Rooftop hatches will be pre-reinforced on all maps on the Y5S3 Test Server. Custom matches will not be impacted.
This change is not planned to go out in the near future and we are using this opportunity on the TS to gather feedback and data on how these changes will impact gameplay.
Context - Dev Commentary
Since the release of Siege, roof hatches have always been almost free to open for attackers – defenders couldn’t hope to defend them, since they couldn’t climb on the roofs to reinforce them.
Ideally, if reinforcements appeared “magically”, defenders would be able to reinforce hatches from below. But this isn’t really an option in the world of Siege (unless it went through an operator ability or a secondary gadget – but it should be possible for any defender, whichever operator or loadout he chose).
The rooms or areas below these hatches thus couldn’t be part of defenders' plans to defend the building – they just couldn’t contest them and had to give up control to attackers without any interactions. This is especially punishing for an operator like Kaid.
After prototyping pre-reinforcing hatches on roofs a few months ago, we came to the following conclusions:
- - It does modify how you can play as defenders around these hatches and opens for more options when it comes to defending top floor bomb sites. It adds more interactions around these hatches.
- - However, it also adds pressure on attackers utilities – which is the opposite of what we want in the current meta-game.
Because of this, we took the decision to delay further tests of this change until we’d have new tools to give to attackers to counter-balance this additional pressure.
Y5S3 brings these new tools:
- - A new secondary gadget available for several attackers that can breach through metal – and can thus open hatches
- - Additional ammo for Maverick, so that he can open more hatches more easily.
We also have a Hibana rework coming very soon that we’re very excited about, which will also let her open hatches more efficiently (we will give more details on that in Y5S3).
With all of this combined, we believe this change can now be tested on TS in better conditions and want to really utilize the purpose of the Test Server as a testing ground for these changes.
Additionally, after reviewing feedback from internal playtest sessions and hearing feedback from pro players, we want to use this opportunity to hear feedback from a wider player base. As we hinted above, we also have more plans to deal with the utility-heavy meta and updates to ATT resource economy down the road, which we will also be looking to take into consideration alongside this change.
Again, we will not be making any decisions on this until we have a more firm grasp on how it will impact gameplay, so please give us your feedback and thoughts.

GAMEPLAY UPDATES

  • IANA - Iana's Holograms will no longer trigger metal detectors.
  • Vault prompt consistency after meleeing a barricade (See Vault Detection changes). Previously you could sometimes vault barricades after 1 melee. Barricades will now require at least 2 melee hits before the vault prompt will appear.
  • Bomb remodel tweaks to fix issues with pixel peeks.
  • Removed the delay from Defender runout detection and notification.
  • New naming convention for shields. All shields will now display 'SHIELD' as their weapon type. (ex: Le Roc Shield, G-52 Tactical Shield, CCE Shield).

BUG FIXES

GAMEPLAY
  • FIXED - Breaching charges display fire spark VFX if they're destroyed without being detonated.
  • FIXED - Firearms can sometimes get stuck if players pick up deployable gadgets during the animation and using other buttons simultaneously.
  • FIXED - Gadgets/projectiles can sometimes pass through surfaces if they are thrown while leaning, prone, and while forcing collision.
  • FIXED - Inconsistent objective scan detection by drone on bomb sites.
  • FIXED - Issues with gadget deployment and consistency when interacting with destructible/fragile map assets (see Gadget Deployment Refactor).
  • FIXED - Popping animation when running downhill.
  • FIXED - Small barricades can be vaulted after just one hit.
  • FIXED - Various vault fixes (see Vault Detection Improvement).
  • FIXED - Weapons appear in the middle of a deployable gadget while gadget is being deployed/cooked.
  • FIXED - When melee hitting an electrified deployable shield, players take 15 damage (should be consistent with damage taken from electrified reinforced walls/barbed wire - which is 3 dmg).
LEVEL DESIGN
  • FIXED - Chalet stuff. (See Chalet rework.)
  • FIXED - Exploitable gaps in various map areas.
  • FIXED - Clipping/Dynamic Clipping issues.
  • FIXED - Various map props/assets.
  • FIXED - Minor chroma changes to destructible walls for better clarity.
  • FIXED - Carpets on Coastline are not destroyed when hit by explosives (see Gadget Deployment Refactor).
  • FIXED - Counters in 1F Kitchen Outback are missing some materials.
  • FIXED - Defenders sometimes spawn in the air at 2F Bunk on Theme Park.
  • FIXED - Echo's Yokai can get stuck behind a water dispenser in 1F Skylight Stairwell of Bank.
  • FIXED - Explosion damage can pass through the metal desk in B CCTV of Bank.
  • FIXED - Invisible ceiling collision when navigating with Echo's Yokai at B Main Stairway on Bank.
  • FIXED - Issues with gadget deployment on the top window of EXT East Staircase window on Hereford.
  • FIXED - Placing and detonating a nitro cell or impact grenade on the flag in 2F Consul Office of Consulate will not deal damage to any nearby operators.
  • FIXED - Small gap above the double doors of EXT Visa Entrance of Consulate.
  • FIXED - The defuser can be dropped in a difficult to access area in EXT Cannon Overlook on Fortress.
OPERATORS
  • FIXED - Frost's Muzzle Flash with her 9mm sub-machine gun extended barrel is misplaced.
  • FIXED - Maestro's Evil Eyes should now match the same deployment behavior of other deployable gadgets.
  • FIXED - Montagne and Clash cannot extend their shields while crouched.
  • FIXED - Montagne's extended shield is automatically equipped if the player presses the key/button for his shield and then stands up later.
  • FIXED - Small destructible objects can block Melusi's Banshee's LOS.
USER EXPERIENCE
  • FIXED - Defender's weapon attachments sometimes spawn with a delay after the start of the round.
  • FIXED - In custom matches, the Hostage can still be killed even after setting Hostage death to off.
  • FIXED - Issues with RFF + Hostage (See RFF/Hostage Update).
  • FIXED - Player's attachment loadout visual information does not update during operator selection after being changed.
  • FIXED - Various cosmetics visual issues.
  • FIXED - Various menu/HUD/shop display issues.
  • FIXED - Various minor menu/round SFX issues.

KNOWN ISSUES

  • Fuze has the Nato red dot, and the holographic and reflex scopes available for the AK-12 (he should have the Russian red dot, Russian holo, the Russian reflex, 2.0x and Russian 2.5x)
submitted by UbiNoty to Rainbow6TTS [link] [comments]


2020.08.16 23:36 leftyghost Texas School Outbreak Megathread

Since 5 months of deliberating whether they ought to track school outbreaks just wasn't enough time for TxDSHS and TEA to decide we will start doing it here.
Universities with confirmed cases:
Abilene Christian University - 6 Active cases as on Aug 21
Angelo State University - 51 students and staff cumulative
Baylor University - 1,007 cumulative since August 1
Lamar University - 126 cumulative since March 1
McMurry University 2 students Aug 30
Midwestern State University - 14 staff and students
Rice University - 85 students and staff cumulative since March
Sam Houston State University - 446 cumulative
Southern Methodist University - 500+ Cumulative - 257 Active Cases Sept 14 also a ‘handful’ of football players have tested positive for COVID-19
South Texas College - 41 students and 61 employees
Tarleton University - 49 in the week of Aug, 30- Sept, 4 - 207 cumulative
Texas A&M University - 1,521 Since Aug 1
Texas A&M University-Commerce - 163 active Sept 9
Texas A&M University Texarkana - 6 cases Aug 31
Texas Christian University - 1,156 cumulative also Texas Christian University Law Professor Dies of Covid-19
Texas State University - 647 cumulative
Texas Tech University - 1,689 cumulative
Texas Women's University - 2 students and 9 staff since June
University of Houston - 200 cumulative since March
University of Texas at Austin - 280 new in September by Sept 10, 1,052 cumulative
Public Schools with confirmed cases
Abilene ISD 4 students, 1 since reopening for fall + Sept 21 2 Elementary classes quarantined after 2 teachers test positive
Argyle ISD 2 cases Sept 2
Allen ISD student athlete over summer
Amarillo ISD 174 cases Sept 16
Arlington ISD student athlete at Arlington Martin High School
Atlanta ISD student at Atlanta Primary School on August 21
Austin ISD 51 cases and Longtime Crockett High Custodian has died of covid-19
Azle ISD staff member at Walnut Creek and a student at Azle elementary school Aug 25
Bastrop ISD 5 cases
Beaumont ISD staff
Beeville ISD superintendent aug 14
Big Sandy ISD student plus More students the next day + Closing School Until Oct 5 due to large numbers of positive students
Birdville ISD 5 cases Sept 17 at David E Smith Elementary, Oh Stowe Elementary, Watauga Elementary, North Oaks Middle School, Haltom High School Gold Star Dashboard
Boerne ISD 7+students and staff at Champion High School + 100+ exposures
Boise City PSD multiple staff - school opening now delayed
Borger ISD 2 staff at Borger Intermediate
Bowie ISD 4 cases, 2 students 2 staff Sept 21
Brooks County ISD case at Falfurrias Elementary Sept 17
Brownwood ISD staff member on campus Aug 12 at Coggin Intermediate + a student on campus at Brownwood High School August 18th
Bryan ISD students and staff at Henderson Elementary + Sul Ross Elementary + Bryan High School
Burleson ISD 3 staff
Bushland ISD 1 Case Sept 16
Calhoun County ISD staff + Staff at Seadrift School Sept 16
Cantuillo ISD 3 cases sept 21, 2 of them at Alderete Middle
Canyon ISD student at Reeve-Hinger Elementary Aug 21 + 46 cases Sept 16
Carroll ISD Carroll Elementary staff also Carroll ISD Eubanks Intermediate School staff
Carrollton-Farmers Branch ISD
City View ISD at City View Elementary
Clear Creek ISD Kindergartner at Ross Elementary Aug 31st first day of school
Clifton ISD Band member
Coahoma ISD at the Elementary Aug24 and the Junior High and High School and another On campus Aug 24 at High School and Staff Aug 26 at Coahoma Junior High
College Station ISD staff at College Station High School
Conroe ISD 235 cumulative since May, 545 Actively Quarantined Students Sept 17, 48 Employees Actively Quaratined Sept 17 Gold Star Dashboard
Comal ISD Canyon High school Band member while at band camp also 6 current positives between Smithson Valley High + Canyon High + Comal Discipline Center + Mountain Valley Middle +9 symptomatic + 20 exposures
Commerce ISD "number of exposures" to to positive student at Commerce High Aug 24- school shutting down for a week
Community ISD 8 Cases Sept 10, closing down their only Middle School, Edge Middle School for a week
Copperas Cove ISD 5 cases
Corpus Christi ISD teacher at Los Encinos Elementary dies from covid-19 also 108 Employees and 3 students test positive since Summer began
Crandall ISD at Wilson Elementary
Crockett ISD at Early Childhood Center Aug 31
Cumby ISD student
Cushing ISD Superintendent + 7 staff
Cy-Fair ISD employee
Del Valle ISD 13 cases
Diboll ISD students Sept 2
Denison ISD 1 week after starting back
Denton ISD at Guyer High School Sept 2
Dripping Springs ISD at Walnut Springs Elementary
Eagle Mountain-Saginaw ISD 1 staff at Saginaw Elementary + 1 student at Wayside Middle School Gold Star Dashboard
Ector County ISD -At least 19 staff and students at Bonham Middle School + Ector Middle School + Odessa Collegiate Academy + Odessa High School + Permian High School + Wilson and Young Middle school and Nimitz Middle School + E.K. Downing Elementary also Reagan Elementary staff + LBJ elementary student + Fly Elementary student and staff + New Tech Odessa staff
Edna ISD 4 cases students and staff
El Paso ISD Barron Elementary Nurse has died of Covid-19 also El Paso employee at Mission Ridge Elementary
Elysian Fields ISD Student and Employee at Elysian Fields High School Sept 2
Eustace ISD student athlete during summer workout program
Evadale ISD student
Fabens ISD 2 teachers Oct 1 at Fabens High School
Flour Bluff ISD Superintendent dies of Covid-19
Franklin ISD "several football players" Sept 3
Frisco ISD Staff at Frisco Memorial High School also Frisco ISD Wakeland High School student athlete + 3 more students at Frisco High School Aug 20
Gainsville ISD 3 students at Lee Intermediate and Gainsville High School
Gainsville State School/Juvenile Correctional Facility
Galveston ISD administrator
Garland ISD 9 staff Aug 25 at Webb Middle School + Steadham Elementary + Montclair Elementary + Jackson MST + Freeman Elementary + Centerville Elementary + Bussey Middle School
Gilmer ISD student at Gilmer High School
Georgetown ISD 7 cases
Granbury ISD students and staff at Granbury Middle School and Granbury High School
Grand Saline ISD employee and another Employee Sept 1
Grapeland ISD still infectious lab confirmed student on campus first day school is back in person
Grapevine-Colleyville ISD staff at Colleyville Middle School
Hallsville ISD student athlete over the summer and another Student after returning to Hallsville Junior High in August
Hardin-Jefferson ISD elementary student also Hardin-Jefferson High School Band director dies from covid-19 this spring also +13 additional cases announced Aug 21 after 8 days of school, 10/13 at Hardin Jefferson High School
Harleton Elementary Student also Harleton High School Student
Hays CSID 31 cases
Henderson ISD 13 students and staff The 1st East Texas school district to return, on August 5th + 4 students at Elementary and High School Aug 25 + High School and Middle School employees announced Sept 17
Hereford ISD staff + student
Highland Park ISD 3 cases Sept 16
Humble ISD Woodcreek Middle school also 13 student athletes across Humble ISD during summer workouts
Ingleside ISD 2 Varsity Football players
Jefferson ISD Jefferson High School student
Jim Ned CISD 15 staff 3 students Aug 25
Joaquin ISD
Junction ISD Employee at Elementary campus Aug 25
Katy ISD 93 cumulative cases since Aug 19 plus Paetow High School and another at Paetow High also at Morton Ranch High School and Katy High School also School Nurse at Morton Ranch High Dies from Covid-19 Gold Star Dashboard
Keene ISD staff
Keller ISD 40 people + 3 staff at Keller Middle School test positive sending all 145 fifth graders to quarantine Aug 31
Kenedy ISD staff
Kerrville ISD student at Early Childhood Center + District Employee Sept 2
Kilgore ISD elementary teacher on campus August 19th also Students at Kilgore Primary and Kilgore High School Aug 19
Killeen ISD 12 employees
Kingsville ISD at Memorial Middle School
Klein ISD 18 Active Sept 17 on Dasboard with 3 cases at Klein Oak High, 3 cases at Zwink Elementary, 2 cases at Klein High, 2 cases at Klein Cain High, 1 case at Strack Intermediate, 1 case at Krimmel Intermediate, 1 case at Bernshausen Elementary, 1 case at Klein Intermediate Gold Star Dashboard
Anyone who wishes to offer support for keeping up with this project can support the Patreon here
submitted by leftyghost to ViralTexas [link] [comments]


2020.07.24 21:03 Paladin-Weabb Map Frequency Problem

When I play the game I get the feeling that certain maps get played much more often than others. And not just during one season but it feels like that every season. Here's my data back from operation Phantom Sight after playing 100 matches.

Ranked map selection from 100 matches:
Coastline => 10%
Outback => 8%
Club House => 8%
Kafe Dostoyevsky => 8%
Border => 8%
Villa => 8%
Fortress => 8%
Bank => 7%
Consulate => 7%
Theme Park => 6%
Hereford Base => 6%
Skyscraper => 6%
Chalet => 6%
Oregon => 4%

Even though data is from operation Phantom Sight it feels very similar now in Steel Wave too (with slightly different map pool than back then of course). Most maps are picked equally but I wish I could play more Oregon and a little less Coastline.
I don't have any data from Casual but when I played it, it felt like most of the time I was getting only Tower, Favela, House and (prereworked) Kanal which were terrible maps and that was main reason I stopped playing Casual in the first place like 2 years ago (sometime I even got Tower like 3-4 time in a row!).
Do you guys feel similar or is it just my bad luck with map selection chance?
submitted by Paladin-Weabb to Rainbow6 [link] [comments]


2020.06.16 18:19 SobeyHarker Steel Wave: Love it or hate it? (Seasonal Discussion Thread & Poll)

It's that time again for your thoughts on the season.
Reminder that in this season regional MMR has been abolished so if you want to play with your friends in different areas you'll need to be within 1000mmr.
Other big changes are the introduction of two new operators, Ace & Melusi. Movement debuffer + Thermite & Hibana's lovechild. As well as those *lovely* proximity alarms..
Anyway let your feelings be known.
View Poll

PATCH NOTES

BALANCING

Y5S2.1 update

During the Steel Wave test server period we received a number of feedback requests for balancing tweaks to the new Operators. After evaluating feedback from players, and data from the TS, we plan to make a few balancing changes to the new operators with the 2.1 patch. The changes will not go into effect until the Y5S2.1 update.
Melusi - Coming in Y5S2.1
  • Lowering the penalty zone by approximately 33%.
  • Lowering the sound of Banshee effect in first person POV.
Ace & Hibana - Coming in Y5S2.1
  • Remove the possibility of destroying Bandit's Batteries through reinforcements, by placing the charges on the floor.

Melusi

  • Replace her deployable shield with C4.
After re–evaluating a number of current game–meta and gameplay factors, we made the decision to swap out Melusi's deployable shields for C4 to prevent putting extra pressure on attackers and specific attacker utility.

ACS12

  • Increased the damage from 41 to 59. Increased ADS Speed.
  • Increase the ACS12 RPM to 300 RPM.
*Buff to the ACS12's damage to make it a bit more viable than it is currently. ADS speed should also now match other weapons of the same category. Furthermore, on release, the ACS12 had 300RPM, and it was lowered by a later balancing change. With this change alongside the change to slugs, the 300 RPM should not have issues with destruction. *

UPDATES

Recruit

Now has an ACOG. This is where all the lost ACOGs went.

AUDIO LOCALIZATIONS UPDATE

French localized audio for Ace and Melusi will be available in FR at launch. RU localizations are still unavailable.

WEAPON ATTACHMENTS

Attachment system updates allow for attachment skins and simpler loadout balancing.

METAL DETECTORS

Adjustment to metal detector SFX and activation on Bank, Kanal + Border.
  • Now plays a short 3–sec alarm before stopping.
  • Only one alarm can be played at a time.
  • No cooldown on the alarm trigger.
This fixes an issue where alarm cooldowns meant that players could cross metal detector barriers multiple times without an alarm sounding (if it was already triggered previously and on cooldown).

HOUSE

Added a top window blocker and bars to the wall facing treehouse to allow players to shoot through, but players will not be able to rappel in through that window.

BUG FIXES

GAMEPLAY

  • FIXED – ACS12's slugs deal no damage from distances greater than 40m.
  • FIXED – M4 reload animation and audio are slightly out of sync.
  • FIXED – AK12 reload animation and audio are out of sync.
  • FIXED – FPS drops when debris flies next to players.
  • FIXED – Bulletproof Camera casing still deploys after canceling when crouching.
  • FIXED – Deployable shields (and Goyo’s Vulcan) have pick–up priority over other throwable gadgets. Gadgets should be able to be picked up in the order of most recently deployed.
  • FIXED – Players can sometimes vault into another operator under specific circumstances.
  • FIXED – Secure Area’s Biohazard container hitbox is too large.
  • FIXED – Shield operators hugging a reinforced wall can prevent the deployment of hard–breach gadgets on the reinforced wall’s inner layer (such as Thermite’s breach charge and Mira’s Black Mirror).
  • FIXED – Impact grenades and Zofia's grenades explode on attacker instead of on the attacker's ballistic shield if they are sprinting/walking at time of impact.
  • FIXED – Objective discovery is not triggered when looking at it indirectly from the edge of the screen and FOV settings are above 60.
  • FIXED – ADS appears zoomed out for some sights on the P10 Roni.
  • FIXED – Hostage will go into DBNO instead of dying as intended, if an explosive gadget is detonated near the hostage.

OPERATORS

  • FIXED – Abnormal gunshot SFX with T–95 LSW.
  • FIXED – Missing VFX when using specific weapons and attachments. (e.g.: Using the M12 + Muzzle Brake only yields giant sparkles instead of muzzle flash + smoke).
  • FIXED – Various minor animation issues when performing certain movements for various operators.
  • FIXED – Various minor visual fixes and updates for support mode and death replays.
  • FIXED – Various visual fixes for operators and their gadgets.
ACE
  • FIXED – Ace's SELMA does not destroy Barbed Wire on the first explosion.
  • FIXED – Ace's SELMA can stick onto a Black Mirror red canister, causing the animation to be improperly orientated.
  • FIXED – Ace does not receiving points after destroying a deployable defender gadget with SELMA.
MELUSI
  • FIXED – Melusi's Banshees should have the same explosion resistance as Maestro's Evil Eyes. Currently have very low explosion resistance.
AMARU
  • FIXED – Amaru sometimes cannot reel to a hatch even when the gadget activation icon is available.
  • FIXED – Amaru’s Garra Hook is not attaching properly with the expected frame points on skylights.
  • FIXED – Amaru can use her Garra Launcher on the blocked window at EXT Tree House of House.
  • FIXED – Small smoke VFX at the corners where Amaru's Garra Hook attaches to the corners of the window frame.
  • FIXED – Amaru's reeling SFX is distorted/missing in replays.
BANDIT
  • FIXED – Floor debris and partially damaged reinforced hatches can prevent Bandit from deploying his gadget.
CAPITAO
  • FIXED – Fire does not propagate properly when darts are shot under some furniture assets.
ECHO
  • FIXED – Shock Drones and Yokai can shoot operators through normal barricades and Castle barricades. They will no longer be able to do so.
  • FIXED – Yokai’s camera POV will gray out and lose color if Thatcher uses his EMP anywhere on the map.
  • FIXED – Echo's Yokai can sometimes clip through thin ceilings on maps and see onto the rooftops in support mode.
FINKA
  • FIXED – Missing VFX timer on Finka's thumb gadget gauge when using the last adrenal surge charge.
FUZE
  • FIXED – Operators can take damage or even die when standing next to a detonating cluster charge even if they are not in the cluster charge AOE.
GLAZ
  • FIXED – Glaz's thermal scope provides no visibility through smoke even when fully charged. The yellow highlight is still visible, but weaker than intended.
  • FIXED – Glaz’s OTs-03 can be used with full functionality while escorting the Hostage.
IANA
  • FIXED – Iana’s hologram will trigger the shrapnel system.
LESION
  • FIXED – Lesion can see through smoke when looking through a deployed GU Mine.
LION
  • FIXED – Lion’s EE–ONE–D can be hit and destroyed by weapon fire.
NOKK
  • FIXED – When Nokk has her HEL Presence active and is damaged by Ace's SELMA, the Glitching VFX will not be displayed for anyone operating an Evil Eye or Bulletproof Camera.
MAESTRO
  • FIXED – If Maestro leaves the game, his Evil Eye windows are not opening to 50% in their disabled state.
WARDEN
  • FIXED – Warden is missing his signature reload animation with the SMG–12.
YING
  • FIXED – Ying’s candelas do not activate properly after being thrown through an electrified, damaged wall.
ZOFIA
  • FIXED – Impact and concussion grenades from Zofia's gadget at very close range do not affect enemy operators.

LEVEL DESIGN

  • FIXED – Doorways, reinforceable walls, and hatches on several maps are blocked if a player is AFK at spawn.
  • FIXED – Various spawn kill/spawn peek opportunities on maps.
  • FIXED – Glass resistance to gadgets for some map assets is broken.
  • FIXED – Various collision issues on maps.
  • FIXED – Various clipping/dynamic clipping issues on maps.
  • FIXED – Various LOD issues on maps.
  • FIXED – Various LOS issues on maps.
  • FIXED – Various map asset destruction issues.
  • FIXED – Unnecessary/missing vault prompts on maps.
  • FIXED – Various map asset issues.
  • FIXED – Various lighting/texture issues on maps.
HOUSE
  • FIXED – Spawning in 1F TV Room and 1F Music Room as spawn points for defenders on House results in 1 defender spawning at B Gym instead.
  • FIXED – Players are unable to pick up Mozzie's Pests if they are deployed on the rug covering the stairs in House.
  • FIXED – Gadgets can be placed in unreachable areas of reworked House
  • FIXED – Operators can climb inside the bookcase in 2F Reading Room of House.
  • FIXED – A wall in 2F Pick Room of House cannot be reinforced in Hostage mode if player who spawns next to it does not move.
  • FIXED – Attackers rappelling into the window of 2F back stairs of House remain in the air for a brief moment due to a missing floor asset.
  • FIXED – Defenders can block a reinforceable wall in 2F Car Room of House if they are AFK at spawn
  • FIXED – Drones do not spawn close to the selected spawn location on House.
  • FIXED – Small deployable gadgets cannot be picked up again when placed on the armchair pillow in 2F Master Bedroom of House.
  • FIXED – Drones can get stuck between the pile of pipes in front of construction on House.
BORDER
  • FIXED – One of the hatches in the 2F Server Room of Border is not being completely destroyed and can leave collision that blocks players.
CHALET
  • FIXED – Pixel peek from B Wine Cellar of Chalet.
CONSULATE
  • FIXED – Alibi’s Prisma will not deploy when thrown into interior garden at 1F Main Stairs of Consulate.
  • FIXED – Breaching charges can be placed on indestructible floor sections in 2F Hallway of Consulate.
  • FIXED – Collision missing for Hibana’s X–Kairos pellets and the wooden desk at 1F Lobby of Consulate.
  • FIXED – Rappel point is incorrectly placed for the skylight above 1F Main Stairs in Consulate.
  • FIXED – Operators' gadgets can get stuck in the flags on Consulate.
CLUBHOUSE
  • FIXED – Planting the defuser in specific areas on the metal shelf of B Arsenal Room in Clubhouse can glitch the plant and cause attackers to lose the round.
  • FIXED – Players can destroy the cardboard boxes in Snowmobile Garage on Chalet and hide in the shadows.
  • FIXED – Spinning in a specific spot on Chalet can cause FPS drops for other players in the game.
COASTLINE
  • FIXED – Attackers can hide the defuser inside the closet at 2F Penthouse of Coastline.
FAVELA
  • FIXED – Gridlock’s Trax Stingers are deploying inside the washing machines of 1F Laundry Room on Favela.
FORTRESS
  • FIXED – Gadgets and grenades can get stuck under the football table in 2F Games Room in Fortress when thrown from certain angles.
  • FIXED – In Fortress, when players shoot a Capitao dart in specific places on the hood–extractor, the incendiary bolt will ignite, but the fire will not propagate.
  • FIXED – Issues with reinforcing a wall in 2F Games Room of Fortress when one of the defenders is AFK.
  • FIXED – Players can still get shocked through an indestructible wall in 2F Shisha Hallway on Fortress.
HEREFORD
  • FIXED – Players can hide behind a target dummy inside a wood rack in 1F Garage of Hereford.
OREGON
  • FIXED – Missing glass panels for some windows on Oregon.
KANAL
  • FIXED – Players can get stuck inside the vents of EXT Forklift Alley of Kanal after exiting rappel between the gap in the vents.
  • FIXED – Echo's Yokai drone can lose signal and stop responding if deployed on top of the vents of 2F Printer Room in Kanal.

USER EXPERIENCE

  • FIXED – Various Menu UI improvements.
  • FIXED – Various minor cosmetic and shop UI fixes.
  • FIXED – Various minor menu fixes and improvements.
  • FIXED – Various cosmetic fixes to charms, uniforms, headgears.
  • FIXED – Empty player cards visible in spectator mode if all observation tools are destroyed and player joins–in–progress.
  • FIXED – Floating drones in support and caster mode.
  • FIXED – Outlines of objectives and some gadgets are sometimes highlighted while in support mode after dying.
  • FIXED – Various castespectator HUD improvements and updates. Increased legibility of the player states on player cards.
  • FIXED – Visual replication issues from 3rd person POV for operators exiting rappel from a rooftop.
  • FIXED – Missing flash FX for players who are in support mode.
  • FIXED – Weapons clip through Defenders hands at spawn if a grip is equipped.
  • FIXED – (PvE) Missing exterior barricades at the beginning of Situation 02.
  • FIXED – (PvE) One bot can get stuck in front of the bar at 1F restaurant after the defuser is planted.
  • FIXED – Attachments are invisible on bots in PvE.
  • FIXED – Players cannot complete the "Kill one blinded enemy" objective in the 2nd Situation.
  • FIXED – CPU Load displays 0% in the new advanced benchmark results report.
  • FIXED – 'None'/'Default' options for attachments, charms, headgear, and uniforms is missing.
  • FIXED – The Discovery playlist is missing a name on some UI elements in the main menu.
  • FIXED – Infinite loading in the custom online game mode only
  • FIXED – Quitting a match during prep/ban phase will display a VISUAL ONLY deranking to Copper V for players who are already ranked.
  • FIXED – Texture for black weapon attachment skin is darker on holographic/laser sights.
submitted by SobeyHarker to BannedFromRainbow6 [link] [comments]


2020.06.15 19:51 R6BotPy Y5S2 Steel Wave Patch Notes Addendum Over the course of the Steel Wave test server period we have resolved a variety of issues and made a few additional updates.

Source
Over the course of the Steel Wave test server period we have resolved a variety of issues and made a few additional updates.
[R6S] PN add 1

BALANCING

Y5S2.1 update

During the Steel Wave test server period we received a number of feedback requests for balancing tweaks to the new Operators. After evaluating feedback from players, and data from the TS, we plan to make a few balancing changes to the new operators with the 2.1 patch. The changes will not go into effect until the Y5S2.1 update.
Melusi - Coming in Y5S2.1
  • Lowering the penalty zone by approximately 33%.
  • Lowering the sound of Banshee effect in first person POV.
Ace & Hibana - Coming in Y5S2.1
  • Remove the possibility of destroying Bandit's Batteries through reinforcements, by placing the charges on the floor.

Melusi

  • Replace her deployable shield with C4.
After re–evaluating a number of current game–meta and gameplay factors, we made the decision to swap out Melusi's deployable shields for C4 to prevent putting extra pressure on attackers and specific attacker utility.

ACS12

  • Increased the damage from 41 to 59. Increased ADS Speed.
  • Increase the ACS12 RPM to 300 RPM.
*Buff to the ACS12's damage to make it a bit more viable than it is currently. ADS speed should also now match other weapons of the same category. Furthermore, on release, the ACS12 had 300RPM, and it was lowered by a later balancing change. With this change alongside the change to slugs, the 300 RPM should not have issues with destruction. *

UPDATES

Recruit

Now has an ACOG. This is where all the lost ACOGs went.

AUDIO LOCALIZATIONS UPDATE

French localized audio for Ace and Melusi will be available in FR at launch. RU localizations are still unavailable.

WEAPON ATTACHMENTS

Attachment system updates allow for attachment skins and simpler loadout balancing.

METAL DETECTORS

Adjustment to metal detector SFX and activation on Bank, Kanal + Border.
  • Now plays a short 3–sec alarm before stopping.
  • Only one alarm can be played at a time.
  • No cooldown on the alarm trigger.
This fixes an issue where alarm cooldowns meant that players could cross metal detector barriers multiple times without an alarm sounding (if it was already triggered previously and on cooldown).

HOUSE

Added a top window blocker and bars to the wall facing treehouse to allow players to shoot through, but players will not be able to rappel in through that window.

BUG FIXES

GAMEPLAY

  • FIXED – ACS12's slugs deal no damage from distances greater than 40m.
  • FIXED – M4 reload animation and audio are slightly out of sync.
  • FIXED – AK12 reload animation and audio are out of sync.
  • FIXED – FPS drops when debris flies next to players.
  • FIXED – Bulletproof Camera casing still deploys after canceling when crouching.
  • FIXED – Deployable shields (and Goyo’s Vulcan) have pick–up priority over other throwable gadgets. Gadgets should be able to be picked up in the order of most recently deployed.
  • FIXED – Players can sometimes vault into another operator under specific circumstances.
  • FIXED – Secure Area’s Biohazard container hitbox is too large.
  • FIXED – Shield operators hugging a reinforced wall can prevent the deployment of hard–breach gadgets on the reinforced wall’s inner layer (such as Thermite’s breach charge and Mira’s Black Mirror).
  • FIXED – Impact grenades and Zofia's grenades explode on attacker instead of on the attacker's ballistic shield if they are sprinting/walking at time of impact.
  • FIXED – Objective discovery is not triggered when looking at it indirectly from the edge of the screen and FOV settings are above 60.
  • FIXED – ADS appears zoomed out for some sights on the P10 Roni.
  • FIXED – Hostage will go into DBNO instead of dying as intended, if an explosive gadget is detonated near the hostage.

OPERATORS

  • FIXED – Abnormal gunshot SFX with T–95 LSW.
  • FIXED – Missing VFX when using specific weapons and attachments. (e.g.: Using the M12 + Muzzle Brake only yields giant sparkles instead of muzzle flash + smoke).
  • FIXED – Various minor animation issues when performing certain movements for various operators.
  • FIXED – Various minor visual fixes and updates for support mode and death replays.
  • FIXED – Various visual fixes for operators and their gadgets.
ACE
  • FIXED – Ace's SELMA does not destroy Barbed Wire on the first explosion.
  • FIXED – Ace's SELMA can stick onto a Black Mirror red canister, causing the animation to be improperly orientated.
  • FIXED – Ace does not receiving points after destroying a deployable defender gadget with SELMA.
MELUSI
  • FIXED – Melusi's Banshees should have the same explosion resistance as Maestro's Evil Eyes. Currently have very low explosion resistance.
AMARU
  • FIXED – Amaru sometimes cannot reel to a hatch even when the gadget activation icon is available.
  • FIXED – Amaru’s Garra Hook is not attaching properly with the expected frame points on skylights.
  • FIXED – Amaru can use her Garra Launcher on the blocked window at EXT Tree House of House.
  • FIXED – Small smoke VFX at the corners where Amaru's Garra Hook attaches to the corners of the window frame.
  • FIXED – Amaru's reeling SFX is distorted/missing in replays.
BANDIT
  • FIXED – Floor debris and partially damaged reinforced hatches can prevent Bandit from deploying his gadget.
CAPITAO
  • FIXED – Fire does not propagate properly when darts are shot under some furniture assets.
ECHO
  • FIXED – Shock Drones and Yokai can shoot operators through normal barricades and Castle barricades. They will no longer be able to do so.
  • FIXED – Yokai’s camera POV will gray out and lose color if Thatcher uses his EMP anywhere on the map.
  • FIXED – Echo's Yokai can sometimes clip through thin ceilings on maps and see onto the rooftops in support mode.
FINKA
  • FIXED – Missing VFX timer on Finka's thumb gadget gauge when using the last adrenal surge charge.
FUZE
  • FIXED – Operators can take damage or even die when standing next to a detonating cluster charge even if they are not in the cluster charge AOE.
GLAZ
  • FIXED – Glaz's thermal scope provides no visibility through smoke even when fully charged. The yellow highlight is still visible, but weaker than intended.
  • FIXED – Glaz’s OTs-03 can be used with full functionality while escorting the Hostage.
IANA
  • FIXED – Iana’s hologram will trigger the shrapnel system.
LESION
  • FIXED – Lesion can see through smoke when looking through a deployed GU Mine.
LION
  • FIXED – Lion’s EE–ONE–D can be hit and destroyed by weapon fire.
NOKK
  • FIXED – When Nokk has her HEL Presence active and is damaged by Ace's SELMA, the Glitching VFX will not be displayed for anyone operating an Evil Eye or Bulletproof Camera.
MAESTRO
  • FIXED – If Maestro leaves the game, his Evil Eye windows are not opening to 50% in their disabled state.
WARDEN
  • FIXED – Warden is missing his signature reload animation with the SMG–12.
YING
  • FIXED – Ying’s candelas do not activate properly after being thrown through an electrified, damaged wall.
ZOFIA
  • FIXED – Impact and concussion grenades from Zofia's gadget at very close range do not affect enemy operators.

LEVEL DESIGN

  • FIXED – Doorways, reinforceable walls, and hatches on several maps are blocked if a player is AFK at spawn.
  • FIXED – Various spawn kill/spawn peek opportunities on maps.
  • FIXED – Glass resistance to gadgets for some map assets is broken.
  • FIXED – Various collision issues on maps.
  • FIXED – Various clipping/dynamic clipping issues on maps.
  • FIXED – Various LOD issues on maps.
  • FIXED – Various LOS issues on maps.
  • FIXED – Various map asset destruction issues.
  • FIXED – Unnecessary/missing vault prompts on maps.
  • FIXED – Various map asset issues.
  • FIXED – Various lighting/texture issues on maps.
HOUSE
  • FIXED – Spawning in 1F TV Room and 1F Music Room as spawn points for defenders on House results in 1 defender spawning at B Gym instead.
  • FIXED – Players are unable to pick up Mozzie's Pests if they are deployed on the rug covering the stairs in House.
  • FIXED – Gadgets can be placed in unreachable areas of reworked House
  • FIXED – Operators can climb inside the bookcase in 2F Reading Room of House.
  • FIXED – A wall in 2F Pick Room of House cannot be reinforced in Hostage mode if player who spawns next to it does not move.
  • FIXED – Attackers rappelling into the window of 2F back stairs of House remain in the air for a brief moment due to a missing floor asset.
  • FIXED – Defenders can block a reinforceable wall in 2F Car Room of House if they are AFK at spawn
  • FIXED – Drones do not spawn close to the selected spawn location on House.
  • FIXED – Small deployable gadgets cannot be picked up again when placed on the armchair pillow in 2F Master Bedroom of House.
  • FIXED – Drones can get stuck between the pile of pipes in front of construction on House.
BORDER
  • FIXED – One of the hatches in the 2F Server Room of Border is not being completely destroyed and can leave collision that blocks players.
CHALET
  • FIXED – Pixel peek from B Wine Cellar of Chalet.
CONSULATE
  • FIXED – Alibi’s Prisma will not deploy when thrown into interior garden at 1F Main Stairs of Consulate.
  • FIXED – Breaching charges can be placed on indestructible floor sections in 2F Hallway of Consulate.
  • FIXED – Collision missing for Hibana’s X–Kairos pellets and the wooden desk at 1F Lobby of Consulate.
  • FIXED – Rappel point is incorrectly placed for the skylight above 1F Main Stairs in Consulate.
  • FIXED – Operators' gadgets can get stuck in the flags on Consulate.
CLUBHOUSE
  • FIXED – Planting the defuser in specific areas on the metal shelf of B Arsenal Room in Clubhouse can glitch the plant and cause attackers to lose the round.
  • FIXED – Players can destroy the cardboard boxes in Snowmobile Garage on Chalet and hide in the shadows.
  • FIXED – Spinning in a specific spot on Chalet can cause FPS drops for other players in the game.
COASTLINE
  • FIXED – Attackers can hide the defuser inside the closet at 2F Penthouse of Coastline.
FAVELA
  • FIXED – Gridlock’s Trax Stingers are deploying inside the washing machines of 1F Laundry Room on Favela.
FORTRESS
  • FIXED – Gadgets and grenades can get stuck under the football table in 2F Games Room in Fortress when thrown from certain angles.
  • FIXED – In Fortress, when players shoot a Capitao dart in specific places on the hood–extractor, the incendiary bolt will ignite, but the fire will not propagate.
  • FIXED – Issues with reinforcing a wall in 2F Games Room of Fortress when one of the defenders is AFK.
  • FIXED – Players can still get shocked through an indestructible wall in 2F Shisha Hallway on Fortress.
HEREFORD
  • FIXED – Players can hide behind a target dummy inside a wood rack in 1F Garage of Hereford.
OREGON
  • FIXED – Missing glass panels for some windows on Oregon.
KANAL
  • FIXED – Players can get stuck inside the vents of EXT Forklift Alley of Kanal after exiting rappel between the gap in the vents.
  • FIXED – Echo's Yokai drone can lose signal and stop responding if deployed on top of the vents of 2F Printer Room in Kanal.

USER EXPERIENCE

  • FIXED – Various Menu UI improvements.
  • FIXED – Various minor cosmetic and shop UI fixes.
  • FIXED – Various minor menu fixes and improvements.
  • FIXED – Various cosmetic fixes to charms, uniforms, headgears.
  • FIXED – Empty player cards visible in spectator mode if all observation tools are destroyed and player joins–in–progress.
  • FIXED – Floating drones in support and caster mode.
  • FIXED – Outlines of objectives and some gadgets are sometimes highlighted while in support mode after dying.
  • FIXED – Various castespectator HUD improvements and updates. Increased legibility of the player states on player cards.
  • FIXED – Visual replication issues from 3rd person POV for operators exiting rappel from a rooftop.
  • FIXED – Missing flash FX for players who are in support mode.
  • FIXED – Weapons clip through Defenders hands at spawn if a grip is equipped.
  • FIXED – (PvE) Missing exterior barricades at the beginning of Situation 02.
  • FIXED – (PvE) One bot can get stuck in front of the bar at 1F restaurant after the defuser is planted.
  • FIXED – Attachments are invisible on bots in PvE.
  • FIXED – Players cannot complete the "Kill one blinded enemy" objective in the 2nd Situation.
  • FIXED – CPU Load displays 0% in the new advanced benchmark results report.
  • FIXED – 'None'/'Default' options for attachments, charms, headgear, and uniforms is missing.
  • FIXED – The Discovery playlist is missing a name on some UI elements in the main menu.
  • FIXED – Infinite loading in the custom online game mode only
  • FIXED – Quitting a match during prep/ban phase will display a VISUAL ONLY deranking to Copper V for players who are already ranked.
  • FIXED – Texture for black weapon attachment skin is darker on holographic/laser sights.
This post has been auto-generated by a bot. Please forward feedback to u/LordKeren
submitted by R6BotPy to Rainbow6 [link] [comments]


2020.06.06 17:24 jcollywobble Which part of the UK produces the best footballers? (Experiment) (Results)

After posting the 20 teams over the past couple of weeks to soccer, I have now entered all the experiment data into Football Manager 2020 and have simulated a season to find out the results of our experiment. If you’re new to this, essentially the experiment is designed to find out which part of the UK produces the best footballers by splitting up the UK into 20 regions by equal population.
If you’re interested in finding out a bit of more, the 4 posts where I’ve explained the experiment and how it will work whilst also revealing the makeup of the 20 squads or ‘regions’ taking part in this experiment are linked below.
Part 1 – Explains how the experiment will work and reveals the first five teams.
Part 2 – Reveal of Teams 5-10 and maps of the split of the regions.
Part 3 – Reveal of Teams 10-15.
Part 4 – Reveal of Teams 15-20.
I’ve added a summary of the teams and respective managers below to refresh everyone’s memory before showing the results of the experiment.

https://preview.redd.it/jorzdhct3b351.png?width=963&format=png&auto=webp&s=f3713015e0768ed7e0308c95458ea5045b2287b5
___________
Judging by the media predictions, the London and North-West teams are expected to fair well with South Yorkshire also predicted to finish in the top two presumably due to their excellent defence. In terms of managers, Alex Ferguson is the standout manager, it will be interesting to see how big of an impact he has (even at the ripe old age of 78).
__________
Onto to the experiment, I replaced the 20 teams in premier league with the 20 teams I created above, I also set transfer embargos on every club so that they couldn’t sign players and are stuck with the original 25. Unfortunately, I couldn’t find a way to stop managers getting sacked halfway through the season and being replaced by someone else but hopefully this won’t have too big of an impact.
So, the bit you’ve all clicked on this post for, the results of the experiment below:
Final League Table

https://preview.redd.it/p5536ag64b351.png?width=1722&format=png&auto=webp&s=b9b0f56a188789644c96a3ec22db71cd6d5413fe
I think I predicted that South Yorkshire & Humber would have a good season under Chris Wilder, and they’ve only gone and won the league. Wilder subsequently won manager of the year thanks to some great performances from his players and adopted a 3-5-2/5-3-2 system similar to what he’s used with success at Sheffield United this year. Jamie Vardy bagged 33 goals in all competitions and finished runner-up in the golden boot race whilst Kyle Walker chipped in with an impressive 10 goals and 19 assists from the right wing-back position. Walker was also named as the league’s Footballer of the year and Players’ player of the year. Captain Harry Maguire and Dominic Calvert-Lewin also chipped in with some good performances.
London 2, who were favourites at the start of the season finished 5 points behind the winners, Jadon Sancho and Reiss Nelson had good seasons and both made the team of the year whilst Tammy Abraham was named the league’s players’ young player of the year scoring 26 goals in all competitions. Making up the top four is London 1, who had a good season under Roy Hodgson and the South-West, whose inclusion is surprising given they were expected to finish 16th under the inexperienced Darren Way. Matt Grimes had a fantastic season whilst Scott Sinclair and Ashley Barnes provided 8 and 11 goals respectively.
Outside the top four it was a disappointing season for the North-West, having been predicted to finish 3rd, they ended up in 8th position. Parkinson was subsequently sacked in April after a disappointing season. Another surprise sacking was Alex Ferguson who was sacked as soon as November having only won 5 out of the first 15 games, it appears that having a good manager didn’t quite translate to having good performances in this certain experiment. Harry Kane bagged 28 goals in all competitions for London 3 & Herts but only managed a 6th place finish.
In mid table, West England finished 10th, 5 places above their predicted finish despite being managed by Adrian Heath, a relatively inexperienced manager. West Midlands managed to finish in 7th thanks to Callum Wilsons impressive 31 league goals which led to him being named the Golden Boot winner.
Onto relegation, FM predicted 2 out of the 3 correctly based on the media predictions at the start of the year, however, rather surprisingly Wales & Hereford finished in last position. They started off well but their form declined in correlation with Gareth Bales injury and they never recovered. Pulis was sacked in December and replaced by fellow Welshman Mark Hughes but Hughes didn’t fare much better.
__________
Player Stats

https://preview.redd.it/69y7ypnv4b351.png?width=864&format=png&auto=webp&s=22a4b17e66ce0d30c4a162a60424ca3cfd8cdb38
Players' Team of the Year

https://preview.redd.it/7iorxhv45b351.png?width=1580&format=png&auto=webp&s=9911339d0b02e0c2aa533cb4114bf301efc5ea67
Season Records

https://preview.redd.it/6rby6l5c5b351.png?width=911&format=png&auto=webp&s=00f4cd01f8f1f56e6780c3c3b4de2d50dabbfa3a
__________
Thanks to everyone who’s read this and upvoted/commented. It’s been a fun one and hopefully some people have got some enjoyment out of it. We’ve found out that the region of South Yorkshire & Humber consisting of Derbyshire, East Riding of Yorkshire and South Yorkshire produces the best footballers currently playing.
submitted by jcollywobble to soccer [link] [comments]


2020.05.26 16:03 autotldr UK COVID-19 death toll tops 47,000 as pressure heaps on PM Johnson

This is the best tl;dr I could make, original reduced by 51%. (I'm a bot)
LONDON - The United Kingdom's COVID-19 death toll surpassed 47,000 on Tuesday, a dire human cost that could define the premiership of Boris Johnson.
The Office for National Statistics said 42,173 people had died in England and Wales with suspected COVID-19 as of May 15, bringing the UK total to 47,343 - which includes earlier data from Scotland, Northern Ireland, plus recent hospital deaths in England.
A death toll of nearly 50,000 underlined Britain's status as one of the worst-hit countries in a pandemic that has killed at least 345,400 worldwide.
Unlike the daily death toll published by the government, Tuesday's figures include suspected cases and confirmed cases of COVID-19, the respiratory disease caused by the novel coronavirus.
In April, Reuters reported the government's worst-case scenario was 50,000 deaths.
Excess deaths are now approaching 60,000 across the UK, ONS statistician Nick Stripe said, citing the latest data - a toll equivalent to the populations of historic cities like Canterbury and Hereford.
Summary Source FAQ Feedback Top keywords: death#1 toll#2 Johnson#3 COVID-19#4 Tuesday#5
Post found in /worldnews.
NOTICE: This thread is for discussing the submission topic. Please do not discuss the concept of the autotldr bot here.
submitted by autotldr to autotldr [link] [comments]


2020.05.04 18:04 MrRobert44 [OC] An insight in the world of football kits - 454 teams that play in the most unusual colors

I would like to start with a humble warning, that this will be a longer than "usual" post. Hopefully, it will compensate with the amount of information you might deem as interesting. :)

After finishing my first journey into the world of colors in football, by counting which teams play in red & black color combination, I decided to pursue my next curiosity:
How many football teams in the world play in unusual colors?
By this, I was thinking of teams which have a “main” color that is rarely used (grey, brown, purple, pink, etc.) or use an uncommon color combination.
Because of this coronavirus madness that is going on, I was able to spend more hours for this project than I planned, so in the end I was able to go into almost every single league in the world. I checked teams from over 400 divisions, of different tiers, from all continents. Although it’s not an official list, I tried to include as many clubs as possible on it.
Now, you're probably asking yourself "How do you measure how rare or how common is in football a color / combination of colors?"
An exact answer is impossible to give, so I started the study using my own experience as a football supporter, finally finding an useful purpose for the thousands of hours spent on watching football games. Therefore, I used a subjective point of view and excluded the color combinations that I, personally, considered to be the most common in football teams, namely:

The selection criteria for the teams were as follows:
  1. The team should have their main kit in colors which are different than the ones enumerated above;
  2. The team must have played or been associated with the colors for several seasons;
  3. The team should be currently active (dissolved clubs were not included).

But enough introduction, let’s jump straight into the list of the most uncommon kit colors in the world of football:

CATEGORY I - Teams with 1 main color

1. Purple (includes purple+white or purple+black) - [73 clubs]
Notable teams: Fiorentina, Anderlecht, Toulouse, Austria Vienna, Real Valladolid.
Other teams (by conference):
UEFA (photo gallery here) - CE Carroi (Andorra), SV Austria Salzburg, Austria Klagenfurt (Austria), K Beerschot VA (Belgium), Etar Veliko Tarnovo (Bulgaria), NK Dubrava (Croatia), Daventry Town FC (England), Istres (France), VfL Osnabrück, Erzgebirge Aue (Germany), Ujpest, Békéscsaba 1912, Kecskemet TE (Hungary), ACD Legnano, AS Ostia Mare, Gioiese, Casoria Calcio 1979 (Italy), St. Andrews FC (Malta), FC Argeș, ASU Politehnica Timișoara, ACS Poli Timișoara (Romania), FK Graficar (Serbia), KFC Komarno (Slovakia), NK Maribor (Slovenia), Real Jaen, Alameda de Osuna EF, CD Becerril, Atletico Guadalajara, CD Guadalajara, CD Liendo, CD Santurtzi, CD Palencia, La Baneza (Spain) (Spain), Afjet Afyonspor, Hacettepe, Orduspor (Turkey).
Rest of the World (photo gallery here):

2. Burgundy (includes burgundy+white, or similar shades: maroon, claret, dark red, wine red) - [74 clubs]
Notable teams: AC Torino, Metz, Sparta Prague, CFR Cluj.
Other teams (by conference):
UEFA (photo gallery here) - FK Sarajevo (Bosnia), Chelmsford City, FC Northampton Town (England), JJK Jyväskylä (Finland), Dynamo Berlin (Germany), AEL Larissa (Greece), UM Selfoss (Iceland), Galway United (Ireland), Reggina, Cittadella, Salernitana, Trapani, Livorno, US Pontedera, Arezzo, Reggio Audace FC, Fano, US Capistrello, AC Morrone, AC Locri, ASD Bovalinese, Borgosesia Calcio, Milano City FC, Union Clodiense Chioggia, USD Breno, Olympia Agnonese, ASD Travestere Calcio, AC Nardo, ASD Citta di Acireale (Italy), FC Džiugas Telšiai (Lithuania), Nardo FK (Norway), CD Fatima, Clube Oriental de Lisboa (Portugal), Rapid Bucharest, Viitorul Ianca (Romania), AC Libertas (San Marino), Heart of Midlothian FC, Stenhousemuir FC (Scotland), NK Triglav Kranj (Slovenia), Independiente de Vallecas, CD Cenicero (Spain), Hatayspor, İnegölspor, Bandirmaspor, Elazigspor (Turkey), Cardiff Metropolitan University FC (Wales).
Rest of the World (photo gallery here):

3. Orange (includes orange+white) - [54 clubs]
--- full photo gallery here ---

4. Pink (includes pink+black) - [7 clubs]

5. Cream - [3 clubs]
Universitario, Universidad Tecnica Cajamarca, Leon de Huanuco (all from Peru).

6. Grey - [5 clubs]

7. Brown (includes brown+white) - [7 clubs]

CATEGORY II - Teams with 2 main colors

1. Green + Red [34 clubs]
Notable teams: Lokomotiv Moscow, Maritimo Funchal
Other teams (full photo galllery here):

2. Green + Blue [16 clubs]
Notable teams: Seattle Sounders
Other teams (full photo gallery here):

3. Blue + Azure (or any other combination of two shades of blue) [28 clubs]
Notable teams: Zenit St. Petersburg, Sydney FC
Other teams (full photo gallery here):

4. Orange + Blue [24 clubs]
Notable teams: Montpellier, Istanbul Bașakșehir
Other teams (full photo gallery here):

5. Orange + Green [5 clubs]

6. Orange + Grey [2 clubs]
AFC Odorheiu Secuiesc (Romania), Forge FC (Canada).

7. Orange + Purple [1 club] - FK Armavir (Russia)

8. Purple + Yellow [6 clubs]

9. Claret + Yellow / Amber [4 clubs]

10. Claret + Gold [2 clubs]
Deportes Tolima (Colombia), Stellenbosch FC (South Africa)

11. Claret + Blue [22 clubs]
Notable teams: Aston Villa, Burnley, West Ham United, Trabzonspor
Other teams (full photo gallery here):

12. Claret + Green [1 club] - Ciudad de Plasencia CF (Spain)

13. Pink + Blue [5 clubs]

14. Brown + Blue [1 club] - Al-Kawkab FC (Saudi Arabia)

15. Brown + Yellow [2 clubs]
Trujillanos FC (Venezuela), Ohod Club (Saudi Arabia)

16. Brown + Amber [1 club] - Sutton United (England)

17. Grey + Red [4 clubs]
UEFA - Cremonese (Italy), Pembroke Athleta FC (Malta), Strommen IF (Norway), Club Esportiu Jupiter (Spain).

18. Grey + Blue [2 club]

19. Lime Green + Black [10 clubs]

20. Lime Green + White [1 club] - Pirata FC (Peru)

CATEGORY III - Teams with 3 main colors

1. Blue + Yellow + Red [3 clubs]

2. Blue + Yellow + White [1 club] - CA Bella Vista (Uruguay)

3. Blue + Yellow + Black [1 club] - Real Sport Clube (Portugal)

4. Blue + Green + White [1 club] - St. Louis FC (USA)

5. Blue + Orange + White [2 clubs]

6. Orange + Green + Black [1 club] - Venezia (Italy)

7. Orange + Green + White [1 club] - Deportivo Masaya (Nicaragua)

8. Green + Yellow + Black [1 club] - GKS Jastrzębie (Poland)

9. Green + Yellow + Red [4 clubs]

10. Green + Red + White [13 clubs]
Notable teams: Fluminense
Other teams:

11. Green + Red + Black [11 clubs]

12. Green + Black + White [2 clubs]

13. Green + Burgundy + White [2 clubs]

14. Red + Orange + Black [1 club] - Nagoya Grampus (Japan)

15. Red + Yellow + Black [8 clubs]

16. Claret + Blue + Yellow [1 club] - Madureira EC (Brazil)

17. Pink + Blue + White [1 club] - Yangon United (Myanmar)

Category IV - Teams with 4 main colors

1. Red + Yellow + Green + White [4 clubs]

2. Red + Yellow + Blue + White [1 club] - ASDC Verbania (Italy)

3. Red + Yellow + Blue + Black [1 club] - Coras de Nayarit (Mexico)

Here they are. 454 teams from across the entire the world, from Feroe Island to Papua New Guinea or the 4th Italian league. This should be about it. However, if there are by any chance teams that I might have missed, please feel free to leave a comment and I will add them on the list.
Thank you for reading and hope you enjoyed it!
submitted by MrRobert44 to soccer [link] [comments]


2020.04.15 23:56 ssjx7squall This communities relationship with Ubisoft in a nutshell

Omg client side barricades are awful UBI fix your game
-Ubi overhauls how barricades have worked for the past 4 years and a bug that lasts 3 weeks happens
omg this game is broken fix your game UBI
OMG Ela's shot gun is broken UBI FIX YOUR GAME
-ubi nerfs shot gun her pick rate dips
OMG maestro is too strong ubi fix your game!
-ubi removes acog his pick rate dips
Omg Ash too strong jesus ubi fix your game you never listen to us gawd
-ubi removes acog (ash's pick rate whiles still high takes noticeable dive)
Omg lesion is so strong ubi fix your game you never listen to us
-ubi practically reworks several aspects of lesions gadget and his pick rate drops
omg this map is so shit ubi fix your game
-ubi removes skyscraper, tower, hereford, etc. People move on to complaining about other maps and we are right back where we started.
OMG WE NEED PICK AND BAN IN RANKED BECAUSE STREAMER X SAID SO OMG GIVE US WHAT WE WANT
-ubi puts in pick and ban, community bans literally same 4 ops across almost all ranks 90% of the time changing next to nothing about the game.
I mean i can go on... I get called a simp for ubi all the time and how i frequently like to fillate them. I've played since health, longer than some and not longer than others. Every season its bitching from the pros, bitching from the casual community and just over all bitching. Something gets fixed you forget they listened to you and you move on to the next complaint. Here's a gem i get literally all the time when i criticize the way a pro interacts with ubi by threatening to leave the game, "OMG their jobs depend on the game so it makes sense they care about it!"
ok... so stop and think about that... if a pros job depends on the game you assume a devs job doesn't? You assume a dev doesn't care about the game because pro's suggestions aren't sacred and because ubi doesn't respond and give light on every pro and casual who threatens to quit the game at least 3 times a season? I wouldn't. Especially people who like to imply (assuming i were a dev) that i dont care about my job because they know better than me (despite you know... devs having data neither pros nor us have).
Does ubi fuck up? ya. Are they as bad as other companies? hell no. I've played games for 25ish years. UBI is more transparent than i think they have any need to be (ya even when they fuck up and dont communicate well they still communicate the point eventually).
I mean why bother communicating anything? They give the community, pro or casual, what it wants and its immedatly met with more complaints and bitching and accusations they dont care about their game. Yeah ok....
submitted by ssjx7squall to Rainbow6 [link] [comments]


2020.03.16 11:14 nortonindex New Robo Racing Tip From #NortonIndex

Today's NAP is Amateur (IRE) in the 14:50 at @HerefordRaces with an odds to NI value of 1.9306494 . Free racing data can be found at nortonindex.com
submitted by nortonindex to Bettingtips [link] [comments]


2020.03.16 10:14 nortonindex New Robo Racing Tip From #NortonIndex

For @HerefordRaces The #NortonIndex #RacingTips are - 14:20 - The Furrows End 14:50 - Amateur (IRE) 15:20 - Demachine (IRE) 15:50 - Late Shipment 16:20 - Hume Lough 16:50 - Precious Momento (IRE) . Free racing data can be found at nortonindex.com
submitted by nortonindex to Bettingtips [link] [comments]


2020.02.19 18:52 modaareabsolutelygay As a Dev, I get how difficult creating new maps is and how it might further confuse new players, but why the hell are we getting a rework of House?

The game is still relevant. It’s still in its first iteration and likely for a long time to come with the new roadmap even showing Year 6 content. So they’re won’t be a Siege 2 in a long time.
House is your Nuketown. Your Rust. Your shipment. Why on earth would you rework it while your game is still alive and relevant? Here for anyone that wants to see the roadmap.
It might come back better. It might be balanced to play on both attack and defense. But does anyone really care about that? As it was you still have “Bring back Hereford posts” so I can only imagine it will be the same with house.
Ultimately, I hope with the rework we will still be able to play the old house in custom matches.
submitted by modaareabsolutelygay to Rainbow6 [link] [comments]


2020.02.02 04:48 AlexTheGreat42069 Idea for future maps/map reworks

I've been procrastinating on making this post so here we go. I've meant to make this post when the beginning of Shifting Tides. When the new Theme Park came out, and I played it I believe twice in my ranked placements, and I didn't have a good time. So the idea I had was make where future maps/ map reworks when they launch at the beginning of the season, the map is added to all modes, except Ranked.
Here are my reasons why they shouldn't be in Ranked at the beginning of every season.
  1. For console players, it will give them time to learn the map without having to be in a competitive atmosphere, since they don't have access to the TTS when a new season is being tested.
  2. In competitive, for those who don't play the TTS on PC/Console, their MMR can be affected because they don't understand the map and what bans would work for them, they'll be sticking to comfort bans until they get a general understanding of the map.
  3. The map being in Unranked could give Ubisoft data to determine whether or not the map is unbalanced, like the reworked Hereford Base( In terms of how unbalanced it was), and to determine to either put the map in Ranked or not, but by maintaining competitive rules without MMR loss would be a good way to test, but without punishment.
  4. It would increase the amount of people playing Unranked to test the new map, since not many people play it.
  5. Give one full season for testing, as it'll give players enough time to learn and get used to the map, as would eliminate the frustration of not knowing what a certain callout is on the new map, and it would also eliminate the frustration on bad maps continuously being added to the Ranked rotation, since that has been a weakness in terms of content these past 2 years.
  6. It won't take Ubisoft as long to change the map pool every season, and not having to take so long to remove maps from the ranked rotation. Like it took to remove Theme, Hereford, and Fortress back in Phantom Sight.
This is a new system that can help make Ranked an enjoyable experience by not have constantly bad maps being added into the ranked map pool every season, and with the possible map bans that might be coming( take that leak with a grain of salt), the bad maps would constantly be banned every time.
And yes, some people are going to say that playing the same maps would get stale, but would you rather play the same maps that are balanced and enjoyable to play, or would you want new maps that are unbalanced and that taint the enjoyable gameplay experience and make you dread having to play that bad map?
The future is in your hands, as a community. Ranked will get more maps added, that's just a given. What matters is will the map provide an enjoyable experience for you and your peers. I hope Ubisoft could take this idea into consideration. Thank you for your time. Have a good day. See you out in the battlefield.
submitted by AlexTheGreat42069 to Rainbow6 [link] [comments]


2019.11.30 11:55 KariusForPresident Could old Hereford be coming back?

Yesterday I decided to play back some of the situations. I started with CQB Basics and I was shocked that the situation took place on old Hereford base. Then I played Asset Protection (Smokes mission) and it was also on old Hereford. So then I played No Intel (on Kafe Dostoevski) and Cold Zero (on Kanal) and they were on both the now maps. So then could Ubisoft return Old Hereford? They talk about data limitations but they keep an old map for two situations? Seems strange? What's your opinion on this?
submitted by KariusForPresident to Rainbow6 [link] [comments]


2019.11.12 10:11 nortonindex New Robo Racing Tip From #NortonIndex

For @HerefordRaces The #NortonIndex #RacingTips are - 13:30 - May Mist 14:00 - Paddys Runner 14:30 - Straw Fan Jack 15:00 - Dans Le Vent (FR) 15:30 - Lamh Ar Lamh (IRE) 16:00 - Gday Aussie . Free racing data can be found at nortonindex.com
submitted by nortonindex to Bettingtips [link] [comments]


2019.11.04 10:19 nortonindex New Robo Racing Tip From #NortonIndex

For @HerefordRaces The #NortonIndex #RacingTips are - 13:50 - Layerthorpe (IRE) 14:20 - Plansina 14:50 - Almazhar Garde (FR) 15:20 - Thomas Blossom (IRE) 15:50 - Stormy Flight (IRE) 16:20 - Karannelle (IRE) . Free racing data can be found at nortonindex.com
submitted by nortonindex to BettingPicks [link] [comments]


2019.09.30 21:00 DangerDylan [Monday, 30. September]

World News

Trump-Putin phone calls in Democrats' sights: Schiff - Reuters
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Whistleblower's Lawyers Say Trump Has Endangered Their Client as President Publicly Threatens 'Big Consequences': “Threats against a whistleblower are not only illegal, but also indicative of a cover-up."
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China quietly doubles troop levels in Hong Kong, envoys say
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All news, US and international.

‘We’re organizing to improve lives’: New York fast food workers push to unionize
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Facebook will not fact-check politicians
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Mohammed bin Salman denies personal involvement in Khashoggi killing in '60 Minutes' interview but says it was carried out by Saudi officials
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Science

Rebellious music genres such as rap, punk and heavy metal do not appear to be linked to maladaptive personality traits, suggests new US study (n=379), but conservative music such as country and gospel were weakly linked to traits that capture neurotic, hostile, and eccentric tendencies.
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Scientists have directly shown that bacteria can “change shape” in the human body to avoid being targeted by antibiotics – a process that requires no genetic changes for the bacteria to continue growing.
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Caltech scientists have discovered a new species of worm thriving in the extreme environment of Mono Lake. It has three different sexes, can survive 500 times the lethal human dose of arsenic, and carries its young inside its body like a kangaroo.
Comments Link31040-1?_returnURL=https%3A%2F%2Flinkinghub.elsevier.com%2Fretrieve%2Fpii%2FS0960982219310401%3Fshowall%3Dtrue)

/Technology

Thousands of ships fitted with ‘cheat devices’ to divert poisonous pollution into sea
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Switch Lite added to class action lawsuit over controller drift
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Facebook will not fact-check politicians
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Sadly, this is not the Onion.

Limerick student tricks scammer to give him money
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Pornographic video plays on I-75 billboard in Auburn Hills
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Hundreds of Nigels party at 'Nigel Night'
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Ask Reddit...

What is your absolutely favorite quote you've heard?
Comments
Did you ever snoop through your parents things as a child and absolutely regret what you found to this day? What was it and it they ever find out? NSFW
Comments
Psychologists, Therapists, Councilors etc: What are some things people tend to think are normal but should really be checked out?
Comments

Sysadmin

Increase Windows 10 Time To Enter Username/Password For Login
Comments
PSA for anyone deploying Web Application Proxy on Windows Server 2019
Comments
Desired State Configuration - How are you doing it?
Comments

Microsoft SQL Server

Converting To Date
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PowerShell

I just put together a powershell that utilizes the Internet Explorer COM object, to sign in to reddit and make a self post
Comments
Step-by-Step: Encrypting Azure Linux VMs via PowerShell
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CSS for HTML email in a PS script?
Comments

Functional 3D Printing

First functional print. New feet for ladder.
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I was sick of breathing in solder fumes so I designed this solder fume extractor
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SSD to HDD Carriage Adapter for identical form factor.
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Data Is Beautiful

[OC] Visualizing a Neural Network Controlling an Interplanetary Spacecraft Trajectory
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Writing my PhD thesis [OC]
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The Elevation of California [OC]
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Today I Learned (TIL)

TIL that drinking OJ after brushing your teeth tastes bad because of a foaming ingredient in toothpaste which blocks your ability to taste sweetness, and you're left with the pure acidity and bitterness of the fruit.
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TIL Bill Gates predicts that the growth of instructional software will replace textbooks. However, in a 2018 survey of college students, the trade publication Library Journal found that 75 percent say that reading print books is easier than e-books
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TIL about Mary Bowser, a former slave with a photographic memory who lived in the Confederate President's house during the Civil War. She was part of the Richmond spy ring and credited for getting the most valuable information of all the spies during the war.
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So many books, so little time

Jonathan Strange and Mr Norrell author to return after 16-year gap
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Brothers Grimm fairy tales were never meant for kids
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Reading Lord of the Rings for the first time at 35
Comments

OldSchoolCool: History's cool kids, looking fantastic

My photographer Father set the timer perfectly for his proposal to my Mother, 1979
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Bernie Sanders, in 1986, fighting against the stigma of homosexuality at the time and literally risked his career doing so (Burlington city council wanted to oust him for this)
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US Army holds Passover at Goebbels' house in 1945
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aviation

Another shot of RAAF C-17 at Brisbane River Fire Air Show
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Landing a Glider like a fighter jet during a rain storm
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Cool time lapse effect on props.
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Reddit Pics

Gabriel Nobre, 19, with his mom and sister right after he found out he’d passed Brazil’s famously difficult university entrance exam. The young man had cut a deal with a prep course to clean the building in exchange for free classes to help him prepare for the exam.
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Picture was made by popping a balloon filled with smoke.
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Dark side of the loom
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.gifs - funny, animated gifs for your viewing pleasure

Mickey beats his meat.
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When the magic kicks in
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A rubber cobra is being used to teach orangutan orphans to fear snakes in the wild
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A subreddit for cute and cuddly pictures

Two hours after bringing her home and they’re already best buds
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Her sister forgot to pick her up from school (school is not that far) , and this little boy walked her home and waited until someone opened the door.
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Young orangutans at rehab center are taught with toy cobra to be cautious around snakes
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submitted by DangerDylan to DangerDylanTLDR [link] [comments]


2019.09.20 22:19 TheCowBellBot ID: 32126814 Owner: Rhandi Johnson Location: Commerce TX

A really nice set of 1/2 - 3/4 Brahman heifers that have been running with Express Ranch Angus bulls for 60+ days. They're going to make an extremely nice set of cows! We had them all checked by a vet and are sound to breed and are current on their vaccinations! There are a few 2 year old pairs with them and I will include them at the same price if you take all of them! We can deliver please call (903)348-3436.\n
Contact Info
Email: [email protected]
Phone: cf_email data-cfemail26454f54454a43794279544748454e1e14665f474e49490845494b href/cdn-cgi/l/email-protection
Link to listing
submitted by TheCowBellBot to CattleExchange [link] [comments]


2019.09.10 21:00 DangerDylan [Tuesday, 10. September]

World News

The US had to extract a top spy from Russia after Trump revealed classified information to the Russians in an Oval Office meeting
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The UK ambassador forced to resign after he called Trump 'inept' and 'incompetent' is being made a Lord
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Trump says Bahamas full of 'very bad gang members' as he doubles down on not letting hurricane refugees in to US
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All news, US and international.

Sarah Palin's husband files for divorce
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48 U.S. states launch antitrust investigation into Google
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John Bolton Out As National Security Adviser
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Science

Researchers have found that one or two naps a week can reduce your chance of having a heart attack or a stroke, after studying 3,462 randomly selected residents of Lausanne, Switzerland, between the ages of 35 and 75.
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Low confidence in math abilities linked to worse financial, medical outcomes, even if you are good at math
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Majority of Americans, including gun and non-gun owners, across political parties, support a variety of gun policies, suggests a new study (n=1,680), which found high levels of support for most measures, including purchaser licensing (77%) and universal background checks of handgun purchasers (88%).
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/Technology

Bernie Sanders Says DMVs Should Stop Profiting From Drivers’ Personal Data
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California passes law that prevents cities from taxing energy generated by solar rooftop projects
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AT&T TV Looks a Little Too Much Like Traditional Cable - The company's new streaming service costs $93 a month. What the heck?
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Sadly, this is not the Onion.

Man spends £30,000 fighting £100 speeding fine
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Pastor dies after 30 days of fasting to beat Jesus' record
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Man who visited 15K Starbucks locations says after 22 years, he’s kinda sick of the coffee
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Ask Reddit...

What is a question you posted on AskReddit you really wanted to know but wasn't upvoted enough to be answered?
Comments
[Serious] Police officers and nurses, what’s the most fucked up thing you have seen on the job?
Comments
What’s something your parents don’t know about you?
Comments

Sysadmin

Once again, you were all SO right. Got mad, looked for a new job. Going to accept a 60% increase in a couple of hours. Thank you so much.
Comments
What do we say to health checking Active Directory?
Comments
(MSP) We just lost a major customer and they more or less cited me as the reason why
Comments

Microsoft SQL Server

When to shrink a database?
Comments
Dbtoolsio is made SQL migration extremely easy.
Comments
Trying to use executeSQL to make copies of every SP in the database (with some modifications) but the resultant output is truncated and can't be executed.
Comments

PowerShell

Noob question, what's the difference? "$VarArray -eq $Null" vs "!$VarArray"
Comments
Get warranty date from HP website
Comments
London PowerShell Meetup, 11th September 2019 - Templating for Everybody Invoke-Explosion: Automating equipment that was never designed to be automated
Comments

Functional 3D Printing

I wanted my regular curtains to open and close automatically. So I built this curtain rod using 2020 extrusions, stepper motors, and an ESP32 for wireless control. Now they open at 6am to help me wake up easier and close at night so people don't see inside.
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Designed and printed this grip for my Gameboy!
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Designed and 3D printed two cover sets for a RFID+Code Door Lock prototype for a local engineering firm. Fusion360, MPSelectMiniV2.
Comments Link

Data Is Beautiful

Dominance of the Big Three: 16 Years of Grand Slam Tennis Results [OC]
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City street network orientation visualized in 100 cities around the world. My work was first shared in this sub a year ago, and thanks to your feedback and support, has now been published! Thank you dataisbeautiful community! [OC]
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[OC] Two months of sleep, gathed with a smartwatch
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Today I Learned (TIL)

TIL: There were 4 dogs used in the film “Cujo” and they all had to have their tails tied down by fishing wire to make them appear menacing because they were all wagging their tails the entire time.
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TIL that Warner Bros. allowed Bugs Bunny to appear in 'Who Framed Roger Rabbit?' under the stipulation that he only appear opposite Mickey Mouse, and that the two receive the same amount of screen time. The resulting scene is the only time in film history that the two have shared the screen together
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TIL the dept of Homeland Security ran an experiment where they left CDs and USB sticks in the parking lots of government buildings and private contractors. 60% of those who picked them up plugged the device into their office computers, and if it had an official logo, 90% of them were installed.
Comments Link

So many books, so little time

I'm Alix E. Harrow, debut author of The Ten Thousand Doors of January. Ask me Anything!
Comments
if you liked the secret history by donna tartt....
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Books that you liked but didn't love when you read them but stuck with you long after turning the last page.
Comments

OldSchoolCool: History's cool kids, looking fantastic

Robin Williams outside The Comedy Store. (1978)
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Julie Andrews (Mary Poppins) being fabulous - 1955
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Bruce Campbell in Army of Darkness (1992)
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aviation

Emirates A380 sunset arrival into Dubai
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Boeing 737 being put to use during catastrophic bush fires, Australia
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Breathtaking!
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Reddit Pics

The contents of a Dutch police car
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At the airport tonight and after sitting began to hear the soft sound of reading aloud (with voices!). This man is reading the Lord of the Rings to his children and it reminded me of my mom. I hope to be that kind of parent someday.
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It's true
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.gifs - funny, animated gifs for your viewing pleasure

A 70 year old lady finishing a 100 mile endurance race just seconds before the 30 hour cutoff
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Love during times of Riot(Hong Kong)
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The spicebush swallowtail butterfly (while still a caterpillar) imitates a snake.
Comments Link

A subreddit for cute and cuddly pictures

Italian firefighter saves small kitten and then cries his heart out ❤️
Comments Link
They do this every day at the same time.
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That Ending Put The Cherry On Top
Comments Link
submitted by DangerDylan to DangerDylanTLDR [link] [comments]


2019.05.17 19:16 SilverCyclist Comm Ave. Median Park - Anyone trying to get a bike lane in the park?

Commonwealth Ave, from Hereford to the Public Gardens, has a median park there, and I'm wondering if anyone knows of any advocacy happening that's trying to get a bike lane in the median. Seems like an uphill battle, that's a quaint, rich part of town, but I thought I'd ask since I almost ate shit last night in the street-bike lane between Clarendon and Dartmouth because of two large potholes.
submitted by SilverCyclist to bikeboston [link] [comments]